To learn about the movie called Click, click here.
Click was an American television game show based around computers and the then-relatively novel medium of the Internet. The youth-oriented series was created by Merv Griffin and hosted by (a relatively unknown at the time) Ryan Seacrest.
It aired in syndication from September 1997 through August 1999; reruns aired for several years on Game Show Network.
Three teams of two teenagers (typically, but not always, one each of two boys, two girls and a boy and girl) played three rounds, where the aim was to answer questions worth varying amounts of money.
In each round, the contestants stood at desks facing a large video wall (which acts as a computer), each screen of that wall had an icon with a symbol representing a category on it. A flashing cursor bounces around the board and stops when someone "clicks the mouse" (pushing down a large red button at the central station) A question is then read, and teams earned cash for correct answers.
Two main categories (called "Stations") were featured in the first season; regular knowledge categories would be answered at "the mother board", the station where teams would play the game.
Possible topics included:
- e-mail - identifying a famous person who wrote a fictional e-mail. (for example, "From: Seuss.com All right, this time I'm positive. I definitely heard a "who"!")
- Click Pix - A picture clue was given for a question.
- Click Video - A video clue was given to the question.
- Sound Bytes - Audio clues were used for questions.
- Home Page - Identifying a topic from a series of clues, grouped into a "home page" format. Added during the second season.
Word Wizard/Chat Room
- Spell Check - Searching for a misspelled word in a sentence.
- Dictionary - Choosing the correct spelling, among a choice of three.
- Funetics - Identifying license plate-type puzzles, or a word spelled phonetically.
- Instant Message - Identifying who is online, via a fictional instant message. Also added during the second season.
Each team takes turns facing the computer. They each have 60 (originally 90) seconds to answer as many questions as possible. The value of the questions are $25, $50, $75 or $100. One icon on the board is called "Double Click" (similar to the "Daily Double" on Jeopardy! which was also created by Merv Griffin), where the team can double their current score with a correct answer. A team would win $100 if they had no money after a Double Click answer.
During the second season, regular questions were no longer at the motherboard; instead they were now at another station called "Hard Drive". One player stood at the motherboard clicking while his/her partner ran to one of the three stations. Also, the "Word Wizard" was renamed the "Chat Room". The "Web Site" stayed the same.
The team keeps control of the board as long as they answer questions correctly. If at anytime they miss a question or land on a "Virus" ("Crash" in the second season), a question is asked to the players at the main podiums for control. If neither team got the question right, the first team stays in control. Question values are still worth anywhere from $25-$100.
Host Seacrest now did the clicking (he had his back to the board while he did it during season two), because all three teams had a chance to play every question. One member of each team stood at a different station while their partners remained at the podiums. After the station or category was chosen, the player at the appropriate place would hear the question and have a chance to answer for $100. A wrong answer meant that the players at the podiums would have a chance to buzz-in and take the money.
After several questions, an off-stage voice would then yell, "SWITCH! SWITCH! SWITCH!" Then the players would swap places with their teammates and more questions would be asked. Three switches took place during the round, and at the end of the round, the top scoring team won the game and played the bonus round.
In case of a tie for first place, or a three-way tie at the end, one final question was asked, and the team who buzzed in with a correct answer moved on to the bonus round.
In the bonus round, the winning team attempted to answer three questions within the time limit to win a pair of computers. In the first season, the team had 45 seconds to answer any three correct questions to win the grand prize. In season two, the team had 60 seconds, but the three answers had to be given consecutively to win the computers. Each correct answer in the second season bonus round was worth $100 win or lose.