City-building games are a
genre of
computer game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.
City-building games such as SimCity are considered a type of construction and management simulation.
History
The city-building game genre was established in
1989 with
SimCity, which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. Subsequent
SimCity titles soon followed when high sales of the game demonstrated its popularity.
The first sim game, Utopia (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in SimCity, each island in Utopia held only a dozen or so "buildable" spaces for schools, factories and other constructions. The players' score was based on the well-being of their people.
A second boost in genre popularity came in 1993 with the release of Caesar, a game which modeled cities in ancient Rome, replacing electricity and mass transit with aqueducts and roads. Subsequent titles in the City Building Series followed, all modeling cities in past civilizations.
Also in 1993 the Dungeons & Dragons PC game Stronghold appeared, which was advertised as "SimCity meets D&D in 3D." Elves, humans and dwarves each built neighborhoods with unique architecture within the player's town. The title also had elements of real-time strategy games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title. True 3D graphics were not yet possible in 1993, and the advertised 3D was actually a clever use of 2D graphics with mathematically-generated terrain and overlaid bitmaps and sprites.
SimCity has been used as a teaching tool in urban studies classes.
Popular city-building games
Popular city-building games include:
- Build city
- SimCity series
- : SimCity
- : SimCity 2000
- : SimCity 3000
- : SimCity 4
- : SimCity Societies
- City Life, 2006
- Cities XL (Monte Cristo) set to be released early 2009
- Medieval Lords: Defend, Build, Expand, 2004 (Monte Cristo)
- MetropolisMania, 2002, (Natsume, PlayStation 2).
- Micropolis, 2008
- Tycoon City: New York, 2006 (Deep Red Studios)
- Utopia, 1982 (Intellivision)
- Tropico
- :Tropico (2001), Tropico: Paradise Island (expansion pack)
- :Tropico 2: Pirate Cove
- Glory of the Roman Empire, 2006 and its sequel Imperium Romanum, 2008 (Haemimont Games)
- CivCity: Rome, by Firefly Studios and Firaxis
- Lincity (open source)
- OpenCity (open source)
- Dwarf Fortress, Free to download and in constant development
- Games that incorporate city building
- : Spore
- : Outpost (1994) Sci-Fi version of SimCity by Sierra
- City building series by Impressions Games, BreakAway Games and Tilted Mill Entertainment
- : Caesar, Caesar II, Caesar III, Caesar IV
- : Pharaoh, Cleopatra
- : Zeus, Poseidon
- : Emperor: Rise of the Middle Kingdom
- : Immortal Cities: Children of the Nile
- Hybrid city-building games
- : The Settlers Series (1993)
- : The Settlers II (1996) & RLS Gold Edition
- : The Settlers III (1998)
- : The Settlers IV (2001)
- : _Heritage_of_Kings (2005)
- : Stronghold Hybrid with RTS elements
- : ActRaiser Hybrid with side-scrolling platform game
- :The Anno Series, Hybrid with RTS elements
- :: Anno 1602, Anno 1503, Anno 1701, Anno 1701: Dawn of Discovery.
- :Final Fantasy Crystal Chronicles: My Life as a King Hybrid with RPG elements
See also
References