The city has 40,000 drow inhabitants and hundreds of thousands of humanoid slaves that range from a variety of creatures such as goblins, kobolds, bugbears, dueger, svernebli, orcs, ogres, minotaurs, giants and rothé. The city trades poisons, tasty mushrooms, riding lizards, spell scrolls, wine, and water. The worship of Lolth is prevalent, and the city has the clerical academy Arach-Tinilith, a spider-shaped building where priestesses are trained. One of the branches of the city's triune academies of Tier Brieche, Arach-Tinilith is neighbored by the warrior school Melee Magthere, and Sorcere tower where arcane spellcasters are sent to study. These academies are the quarters of some of the most powerful clerics, fighters and wizards, respectively, and the title of master of an academy is coveted, since being the master of Sorcere or Melee Magthere is as high as the power ladder goes for some houseless drow or even noble males.
Menzoberranzan was founded by a priestess of Lolth named Menzoberra the Kinless. It is ruled by a council of matrons from the eight greatest noble houses; the most powerful House in the city is House Baenre, until recently led by Matron Yvonnel Baenre—a drow cleric who was the single most powerful political figure in Menzoberranzan for about two thousand years. She has been succeeded by her daughter Triel. A separate council of mages deals with affairs of the arcane—but as its members are all male, it is wholly within the grip of the matrons.
The Menzoberranzan setting has been developed into a computer game (of the same name), a server on the popular game Neverwinter Nights, and used as gaming supplement.
The first 2 books cover the history of the fictional setting with the final book serves as an adventure module.
The city's internal machinations have continued unabated for millennia. The Houses that grow weak are destroyed, and newer Houses rise up to find Lolth's favor. The full history of each House would constitute a nearly endless logbook of treachery, spite, and unceasing ambition. Within the last century, this pattern seems to have accelerated. House Do'Urden ascended from the Tenth House to the Ninth House by destroying the Fourth House, House DeVir. It then ascended to the Eighth House with the much-needed help of Jarlaxle's mercenary band Bregan D'aerthe by destroying the Fifth House, House Hun'ett. House Do'Urden lost the favor of Lolth, however, when Matron Malice Do'Urden turned Zaknafein into a spirit-wraith by using Lolth's dread Zin-Carla ritual and failed to kill Drizzt Do'Urden with him. This resulted in House Baenre utterly destroying House Do'Urden.
In 1359 DR, during the Time of Troubles, House Oblodra, the Third House, aspired to be the First House of Menzoberranzan. Menzoberranzan was caught in a magic-dead zone, so magic currently did not work there. House Oblodra, however, was gifted in the rare art of psionics and seized upon this opportunity to strike at the other Houses. The matron of House Oblodra nearly reached her goal, but an avatar of Lolth answered Matron Baenre's pleas for help and came to Menzoberranzan after the Time of Troubles had ended. (The drow thought that she herself had restored all magic, but that is not true.) Although she loved chaos, she did not wish to see a House that did not whisper prayer to her to rule the city. Foreseeing her temporary loss of power due to the Time of Troubles, Lolth had asked the demon Errtu to protect her worshippers, should she herself fail to do it. In return, Lolth gave Wulfgar over to Errtu as a prisoner, means by which the mighty demon could gain his revenge on Drizzt. She then opened a portal for Errtu and his host of demons to lay siege to House Oblodra. By the time the Time of Troubles had passed, Lolth was restored to full power and single-handedly crushed House Oblodra, the remains of their stronghold being pushed into a deep chasm known as the Clawrift, and Matron Oblodra's spirit went to Errtu for eternal torment. Thus the ranks of the ruling Houses changed once again. All this she said was done for her greatest high priestess (although it was really done for herself), the two thousand-year-old Matron Baenre. All Houses in the city witnessed this great miracle and knew that House Baenre was the most favored House of the goddess.
Ian Cole from [quandaryland.com] awarded the game 3.5 stars out 5. He was critical of the slowness of the game compared to Ravenloft and that "too many places were empty — just nothing". He praises that this was not a typical hack and slash game with a lot of character's statistics and puzzle solving.