| genre = First-person Shooter, Third-person Shooter, Vehicular Combat
| modes = Single-player, multiplayer
| platforms = Windows, Linux
| media = Download
|requirements = Pentium III 800 MHz, 128 MB RAM, Windows 2000/XP, DirectX 9c, 32 MB DirectX 7 compatible video card, Approx. 940 MB hard disk space
| input = Keyboard, Mouse
}}
Red Alert: A Path Beyond is a total conversion modification of Command & Conquer: Renegade in the first-person shooter and vehicular combat genres, released by Bluehell Productions in 2007. The events of Red Alert: A Path Beyond take place in an alternate history, where Allied Forces battle across Europe against an aggressive Soviet Union. Unlike the games on which it was based, there is no support for versions of Windows prior to Windows 2000, but users successfully run the software on Linux and Mac OS using emulation assistants such as Wine 
Unlike many modern games in the FPS genre, players are able to switch to third person view at will. Additionally, players may use ground vehicles, helicopters, naval craft, and submarines from a third person perspective. The soldier and vehicle selection is drawn from the original Command & Conquer: Red Alert series' gameplay, cutscenes, and internal files, with minor modifications to differentiate certain units.
While it began production as a modification of a commercial single/multiplayer game, it is now available as a free, standalone download with no other requirements to play. However, it lacks a single player campaign, so an internet connection is required for satisfactory play. Additionally, its recommended system requirements are higher, although the graphics actually scale very well and several improvements made grant actual performance improvements over the original base engine.
It can be thought of as the Command & Conquer equivalent of the Enemy Territory titles.
As there is no official master server for integration into the main game shell at this time, players typically join using a front-end launcher phased in with version 1.0.0, known as Beta. This provides a static server listing that requires manual updates. Xfire also supports Red Alert: A Path Beyond, which enables in-game instant messaging, logged gameplay hours, and spotting friends who are also playing
Gameservers are also typically managed via IRC, which allows for communication between players and out-of-game observers/moderators. Game-in-progress information for the official server, sponsored by MP Gaming, is also displayed live on the forums and gameserver websites. The official server site also provides ranking information, dating back to December 2006. This ranking information can be displayed both as a "rank medal" and "stats box" in one of two styles for signature use at other forums.
It's 1946. Mankind has just gone through the most devastating war it has yet faced. While the rest of the world is still in shock, and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius decides to ensure it never happened at all. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico - the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1924, just as he is released from Landsberg Prison, and 'disposes' of him: as Einstein will soon learn, he has not thought through the possible consequences...
It's now the 1950s. World War II never happened; at least, not yet. Germany is a peace-loving country with close ties to other Western European nations, who now find themselves facing increasing tensions with the Soviet Union under Joseph Stalin's brutal rule... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The Western European nations, form the Alliance that seeks to put an end to this madman's nightmare before he can see it through to completion. World War II has started.
Version 0.90 was a proof-of-concept release. The only map, which was an outdated prototype of a current map, was Keep Off The Grass. It featured a full set of vehicles, characters, and structures, but used some placeholders from Command & Conquer: Renegade. 0.90 was in .pkg (package) format, meaning it was not a standalone game and Command & Conquer: Renegade was required to launch it.
Version 0.99 was released to the public during September 2003. Unlike 0.90, 0.99 had its own executable, and featured three maps: Forest of Illusion, an infantry map based in an eerie Forest; Zama, a map with vehicles and structures that spanned a river; and DM_Isles, a deathmatch map in which infantry picked up weapons in crates on a series of islands.
A week after 0.99's release, version 0.991 was released to fix some of the problems that had come to the surface with the release of 0.99. However, there was a technical issue with the installer that was eventually resolved nearly a month later by a hotfix, dubbed 0.9915. This was the beginnings of what is present today.
Dante left the project to start Renegade Evolutions at this point. Aircraftkiller stepped up to take his position as lead producer.
Version 0.9925 was released during March 2004, which set out to fix several issues thrown up by 0.992. Many and various balance changes were experimented with during this period.
Version 0.9932 was released in August 2004, but due to several factors, it was shipped with many game-breaking bugs, including the usage of Tanya's C4, Demolition Trucks, and MAD Tanks to crash the game, as well as a few notable graphical glitches.
Following the release of Half-Life 2, plans were made to abandon the W3d engine and begin work on the "spiritual successor" to Renegade Alert, to be constructed on Valve's Source engine. The name of the project was changed from "Renegade Alert" to "Red Alert: A Path Beyond."
Graphical assets of a high quality were produced, but no work with the development tools was never done on the Source engine. When Battlefield 2 came out, the decision was made to switch engines once again. The W3d version of the project had been officially canceled. No real progress was made for several months once again as the development tools for Battlefield 2 were not initially documented.
Nearly a full year later, staff member Chronojam revived the W3d version. Plans were made concerning where the project was heading, and new tester and staff assignments were looked into. The primary aim was to resolve the issues that had made 0.9932 unplayable, and make the game playable again. As work began to move forward, the dream of a Red Alert-themed mod for Battlefield 2 was abandoned and development was returned to what was to become 0.9935, back on the W3d engine.
After this point, there was a period of internal and external turmoil for the team. This resulted in Aircraftkiller leaving the development team, with Chronojam taking a leading role in the project, and the drafting of what was known as 0.994.
This time also marked the beginning of EA's outreach efforts towards the C&C community. Internal versions of Red Alert: A Path Beyond and C&C Reborn were shown off in Leipzig, Germany at a large games convention, thanks to EA, with Renardin (a texture artist from Renegade-themed and Command & Conquer: Tiberian Sun-based W3d game, "C&C Reborn") in attendance. Later, he had a chance to demonstrate once more at a C&C3-focused summit. Further down the road, Chronojam and Steppo (from the C&C community site, "Planet CnC" and web magazine, "Lets Play!") were able to attend another summit, with much ground covered toward securing the future of A Path Beyond, and also ensuring that Command & Conquer 3: Tiberium Wars would have the support that the community needed in terms of moddability and overall gameplay.
Version 0.9935 continued to be played despite its age and known flaws. The official server was originally based with Coolair at Conflict-Arenas before eventually settling with Oxi and Zunnie (currently staff) from Mp-Gaming. Together, they launched a well supported server with innovative statistics and moderation capabilities that had primarily been a product of version 0.9935's longevity. Several issues and new features were addressed server-side, negating the need for new patches between 0.9935 and the next. The development and release of several fan maps over the months somewhat expanded the playability of version 0.9935 beyond its official support.
On June 18th, 2007, version 0.9935 (and later APB Beta) were officially supported by Xfire, a popular gaming chat client.
Two successive patches, known as 1.1.0 and 1.2.0 were subsequently released featuring various gameplay changes and minor bug fixes. 1.2.0 is the current public version. Version "Gamma" is currently in the works, with many changes announced to the public in Bluehell Production's weekly development blogs.
, September, 2007