Inspector Carmelita Montoya Fox is a character in the Sly Cooper video games, a member of Interpol who constantly chases after Sly Cooper and his gang. She is an anthropomorphic fox, specifically a Red Fox.
Though great at catching crooks, she has never been able to capture Sly, apart from the end of Sly 2: Band of Thieves, where Sly turned himself in in exchange for letting his friends, Bentley the turtle and Murray the hippo, free. Of course, Sly escapes and Inspector Fox is back to chasing him. Carmelita is nearly obsessed over Sly and catching him, which explains her anger and stress. She has a tendency to harm criminals in the process of capturing them, a way of venting her aggression. In the first game her captures of criminals are shown by paper headlines, which humorously state her attractivness. They also inform the player/viewer that she is Latin.
Carmelita is a superb acrobat, able to pull off moves that keep even Sly on his toes. Her weapon of choice is an electric shock pistol, which fires a burst of electricity capable of stunning its victims and destroying just about anything else it hits. Despite her abilities, rank, and equipment, she frequently plays the damsel in distress role, caught in a situation that forces Sly to save her. This includes being captured in Clockwerk's gas chamber, being captured and almost hypnotized by the Contessa, and growing over 100 feet tall and becoming a mindless brute while wearing the Mask of Dark Earth.
Many subtle hints dropped throughout the series indicate that Carmelita does, in fact, harbor some feelings for Sly, such as how she refers to him as "Her Criminal" in the final mission of Sly 3. She also reacts with notable jealousy when Sly reveals a fake plan to dress up as General Tsao and marry the "Veiled Bride."
As a top Interpol officer, Carmelita's investigative abilities are without equal. She also has an innate ability to recall any criminal's profile off the top of her head, as seen in Sly 3 where she accurately recites Muggshot the Bulldog's vital statistics, known aliases, and outstanding warrants from memory upon encountering him in Holland. She is also an outstanding marksman, rarely missing her targets (with the exception of Sly). In addition to her shock pistol, she is also capable of some impressive athletic and martial arts moves, being able to jump onto the roof of a multi-story building from street level and unleashing a fierce roundhouse kick that can send even the burliest of henchmen flying several feet. She is also able to operate a variety of vehicles from sports cars, to gondolas, to helicopters, and personal jetpacks.
Carmelita was later found by Sly (who had been freed by Bentley) in the Contessa's castle, being subjected to the Contessa's Clockwerk Eyes hypnosis machine. The Contessa intended to have Carmelita take the fall for her at Interpol by turning her into an obedient slave, but Carmelita was freed by the Cooper Gang before she could succumb to the brainwashing. Seeking vengeance on the Contessa, she proved quite a nuisance, shooting down a blimp that Bentley had boarded. Carmelita stole the Clockwerk Eye that Bentley had recovered, only to lose it to Murray. She was then forced to turn to Sly and the others for help, and joined them in escaping from Neyla's forces.
Carmelita later showed up in the heart of Jean Bison's train operation, capturing Murray and making efforts to take the rest of the gang into custody. She failed, and was once again forced to flee the police. Somehow getting her hands on a helicopter, Carmelita joined forces with Sly to battle Neyla after she betrayed Arpeggio and merged with the Clockwerk frame to become Clock-La. Once Clock-La was beaten, Carmelita took out her thirst for vengeance on the one readily available target: the Hate Chip that had powered Clock-La. In an ironic twist of fate, Carmelita stepped on the chip (meaning Carmelita crushed Neyla) which caused the Clockwerk parts to disintegrate, ending the menace of Clockwerk and becoming a cop responsible for the protection of future generations of the Cooper Clan.
Knowing that his weary-and in Bentley's case injured-friends had no hope of escaping, Sly turned himself over to Carmelita in exchange for their freedom. Carmelita's old police unit showed up, and Carmelita was reinstated with a promotion. On board an Interpol helicopter, Carmelita and Sly began to talk, comparing notes on their previous adventures. It then turned into a conversation about shared interests, and became the equivalent of a first date between the two. Carmelita even happily showed Sly a bottle of champagne she had been saving for the special occasion of his arrest. However, the moment ended when Carmelita realized that their flight had gone on for way too long, something Sly noticed when he "saw the Eiffel Tower float by 17 times". Investigating, Carmelita discovered that Bentley and Murray had done Sly one last favor, and the raccoon escaped her again, gliding away from the helicopter. Carmelita yells in the end of the game "I'll find you Cooper!!" as Sly drifted away on his Paraglider. She then says to herself "I'll be seeing you soon Ringtail," in a dreamy, eager voice.
Carmelita returned in Holland, chasing Sly against the background of the ACES biplane tournament. After yet another chase, she engaged Muggshot in battle, defeating him and sending him back to prison. Later, she followed the gang to China, and her shock pistol blasts were used by them to charge a battery needed for the team van. Lured into General Tsao's palace, she overheard a false plan concocted by Sly and Bentley to steal away Tsao's intended bride-to-be. Seeking to trap Sly-and perhaps somewhat jealous of his attention towards the aforementioned bride-she sneaked into the bride's dressing room, donning a ceremonial wedding outfit. After Sly and the gang defeated Tsao's dragon, the wedding took place, and Carmelita revealed herself and took Tsao into custody, though she was somewhat disappointed by failing to catch Sly.
In an odd variation of behavior, Carmelita failed to locate the gang during their war with Captain LeFwee in Blood Bath Bay (Sly sent her a pirate postcard, however). However, she and her squad of mercenaries arrived on Kaine Island to find Sly near to death, and save him from a genetic mutant. Carmelita ended up trapped with the creature, but somehow escaped to finish off Dr. M, who was weakened by a battle with Sly in the Cooper Vault. After Sly saves her from a blast fired by Dr. M, she awakens him to find that he is apparently stricken with amnesia. Revealing her feelings for him and seeking to make sure he doesn't get any more hurt than he already is, she takes him with her, "convincing" him that he is her partner, Constable Cooper. Unknown to her, Sly was in fact faking his memory loss so that he could develop his relationship with her. She appears in the end credits of the game, dancing with Sly on a balcony. While Bentley watches from a distance, Sly looks at him and winks. Bentley then remarks "That sneaky devil!!"
Carmelita graduated from the Police Academy with honors, and spent two years in the "fashion police" division. She later graduated from the Sleuth Academy at the top of her class, and spent four years (as of Sly 1) in the Investigative Services Division. If these figures are correct, it would mean that Carmelita--a fourth-generation cop--has been involved in law enforcement since before the age of 17.
Carmelita's Interpol badge number is 398683.
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