Boom Blox is a puzzle video game for the Wii console and mobile devices developed by EA Los Angeles in conjunction with film director Steven Spielberg. The game was released on May 6, 2008, in North America and on May 9, 2008, in Europe.
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.
The game has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels. Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via WiiConnect24.
A demo was produced for Coca-Cola's Coke Zone promotion, which is a promotion in which consumers in the UK can use codes on Coca-Cola and Diet Coke bottles to collect points. The full game is also available for a certain amount of points.
There are different kinds of blocks in the game such as gem blocks, blocks with point values attached, explosive blocks that detonate on contact, vanishing blocks that disappear when struck, wood blocks, and steel blocks. Just as the type of blocks with which the player must contend changes as the player progresses, so do the tactics for completing the level. The player might have to avoid letting blocks with negative point values attached fall while destroying blocks with positive point values attached. In another level, the player might have to set off a series of explosions and domino reactions that target a structure's weak point or ricochet shots off multiple structures in order to destroy the blocks, all with a limited number of projectiles. Different types of blocks possess different physical properties; their mass and the amount of friction they exert alter the way they will respond to contact.
Adventure mode is story-based and offers character-driven scenarios that involve defending forts or the various domino-shaped characters from enemy attacks and guiding these characters by clearing the path in front of them as they walk. Explore mode presents puzzle-based objectives that focus on different groups of skills, allowing the player to discover the basic mechanics of the game.
Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg. However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.
During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that Boom Blox may be ported to other consoles in the future.
Boom Blox sold 60,000 copies during its first month of availability in the United States, according to the NPD Group. EA CEO John Riccitiello says that the game met internal expectations, though certain analysts assert that they expected the game to sell more. EA revealed that Boom Blox sold over 450,000 copies during their first fiscal quarter and "continues to sell well".