Blaster Master: Blasting Again is the fifth
game in the
Blaster Master series. It was released for the
PlayStation on
February 7,
2001. It is the only game to be released in
Japan with the Blaster Master plot instead of the Meta Fight one.
Introduction
Blaster Master: Blasting Again is a third-person
3D platformer that puts the player at the controls of the high-tech, all-terrain combat vehicle
SOPHIA J-7. You must navigate through several areas of caverns to uncover and ultimately stop the treacherous plans of a mysterious alien race of Lightning Beings. But sometimes having futuristic artillery isn't enough, and you must exit Sophia and go solo through alien complexes. As the game progresses you will earn upgrades for your vehicle, and be able to salvage weapon upgrades for the pilot. You will also be treated to cutscenes that help convey the key elements in the story. At the end of each stage of the game you will be faced with a boss.
Story
There once was a boy named Jason, who had a pet frog. One day the frog, bored with his microenvironment, decided to explore the world. Hopping outside, he fell into a mysterious hole in the backyard. The tiny frog landed on a pile of boxes containing radioactive materials. The exposure to the materials led to an immediate mutation, and the frog swelled to ten times his original size. Unfazed, the big frog hopped off down the mysterious tunnel he found himself in, to see what he could see. Jason, meanwhile, upset at his pet's disappearance, began searching frantically. He too found the mysterious hole, but when he reached the bottom, there was a strange vehicle waiting for him - Sophia III. And, since nobody else was around, Jason thought he'd drive Sophia around to look for his frog. Donning a battle suit he finds with the vehicle, Jason embarks on a journey that will forever change his life.
History
Jason encounters an alien race, known as the Lightning Beings, living in caverns beneath the earth's crust. These aliens have begun preparations for a hostile takeover of the planet. Luckily for humanity, Jason really wants his frog back. Eventually Jason squares off with the mighty Plutonium Boss, leader of the Lightning Beings, and defeats him. The aliens, leaderless, scatter, and from afar, Jason watches as their world collapses upon them...watches with Sophia, and his frog.
But Jason's combat with the Lightning Beings was far from over. He
learns that Sophia is actually a combat vehicle developed by another alien race trying to stop the parasitic exploits of the Lightning Beings. Teaming up with Eve, an alien Sophia pilot, Jason sallies forth to mop up the remaining Lightning Beings. Successful in combat, with the prospect of lasting peace before them, Jason and Eve marry, settle on Earth, and spawn. Their two children are Elfie and Roddy.
Prelude
Five years ago, Eve passed away. A couple of years later, Jason is
killed in a ferocious attack by Lightning Beings. With the planet
threatened by mysterious geologic phenomena and natural disasters,
Elfie and Roddy take up the legacy of their parents, and though young
and with little experience, pledge to protect humanity from the evil
machinations of the Lightning Beings. Sophia has been modified and
rebuilt through the years, by both Jason and Elfie, and now exists as
Sophia J-7. Elfie continues to develop new parts to upgrade Sophia's
abilities. The story begins with Elfie sending Roddy in on a standard
surveillance mission...
Gameplay
You play the game as Roddy, a sixteen year old boy at the helm of an awesome all-terrain combat vehicle,
SOPHIA. You will pilot SOPHIA through a labyrinth of
3D rooms in search of clues to the enemy's movements. Occasionally you will encounter enemy installations or limiting topography that will force Roddy to leave Sophia, and advance on foot. As the game progresses, new equipment will be made available for SOPHIA, allowing access to new areas.
Overview
The gameplay is based primarily on using jumps and maneuvering to traverse obstacles while simultaneously battling foes. Since the player is punished implicitly for missing jumps over bottomless pits this game can be considered within the genre of 3D
platformers. The camera follows the SOPHIA's viewing angle when in the vehicle, but having dismounted, the camera must be controlled manually by the player. Targeting while running may therefore be seen by some as difficult because of the combination of having to adjust the camera pan angle manaully. This difficulty can be exacerbated by the fact that when the player chooses to move laterally from the angle the character is facing, strafing is done literally by jumping. This means that once the player has committed to dodging in a certain direction, it cannot be changed. Unlike SOPHIA, the player cannot initiate a lateral dodge movement after leaving the ground. The graphics are typical of the 32-bit gaming era, and models are original and varied. The game has a load sequence between each room or when transferring Roddy back to SOPHIA when on foot. Load times can be shortened if playing on a PS2 by changing the disc speed on the PS driver from within the Playstation
BIOS. Sound effects tend to be recycled throughout the game, and each level has its own background theme music.
Enemies
Bosses in
BMBA are large creatures with separate
health gauges for their various limbs, components, or parts. Bosses
will be encountered both while driving Sophia and while exploring
outside the vehicle.
External links