is a constructive solid geometry
(CSG) solid modeling computer-aided design
(CAD) system. It includes an interactive geometry
editor, ray tracing
support for graphics rendering
and geometric analysis, computer network
support, image-processing and signal-processing tools. The entire package is distributed in source code
BRL-CAD was principally designed and started by Mike Muuss
after something of a dare in 1979. Earl Weaver (also of BRL
at the time) bet Muuss that he couldn't display the XM-1 tank design (a prototype for the M1 Abrams
) on a new graphical display terminal that had just been acquired. About 48 hours later, Mike had the display up and drawing a wireframe model. Within a day, military generals were being flown in and escorted into the research lab to see the design of the new tank. It was the first time anyone had ever "seen" the new design outside of some drawings.
Development on BRL-CAD as a package subsequently began in 1983; the first public release was made in 1984. BRL-CAD became an open source project on December 21, 2004. BRL-CAD now continues to be developed and maintained by a core community of open source developers ever since.
What is BRL-CAD
Since the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over two million lines of source code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been used at sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
Why CSG modeling
Although BRL-CAD has been used for a wide variety of engineering and graphics applications, the package's primary purpose continues to be the support of (1) ballistic and (2) electromagnetic analyses. Accordingly, developers have found CSG modeling to be the best approach in terms of model accuracy, storage efficiency, precision, and speed of computational analysis.
While polygonal and boundary representation (B-rep) modeling often focuses on just the surfaces of objects, CSG modeling focuses on the entire volume and content of objects. This gives BRL-CAD the capability to be "more than skin deep" and build objects with real-world materials, densities, and thicknesses so that analysts can study physical phenomena such as ballistic penetration and thermal, radiative, neutron, and other types of transport.
In keeping with the Unix philosophy of developing independent tools to perform single, specific tasks and then linking the tools together in a package, BRL-CAD is basically a collection of libraries, tools, and utilities that work together to create, raytrace, and interrogate geometry and manipulate files and data. The basic data flow structure of the package is provided in Figure 1.
ASCII, FASTGEN-4, STL and IGES to BRL-CAD native format (.g). 7.8.0 for Irix, for instance, can convert ASCII, AutoCAD DXF, Elysium Neutral Facetted, ELUCID, FASTGEN-4, IGES, Jack, NASTRAN, Pro/E, STL, TANKILL, Unigraphics and Viewpoint
OpenNURBS is currently being implemented (2007).
The BRL-CAD libraries (designated by the prefix "lib") are designed primarily for the geometric modeler who also wants to tinker with software and, perhaps, design custom tools. Each library fits into one of three categories: (1) creating and/or editing geometry, (2) raytracing geometry, or (3) image handling. The following is a list of the major BRL-CAD libraries and descriptions of their functions.
- libbu – a basic utility (bu) library containing fundamental computer science types of routines, including manipulating data (e.g., converting from host format data to network format data), parallel processing, parsing parameters, handling variable-length strings, performing error checks, converting units from one format to another, manipulating bit vectors, running parallel-safe versions of input/output (I/O) routines, and maintaining symbol tables.
- libbn – a library of routines to support basic numerical (bn) handling, including 2-D/3-D vector, matrix, and quaternion manipulation; 3-D plotting support; automatic inference of image size (BRL-CAD images have no internal header; image dimensions are intuited from the size of the file); and wavelet decomposition and reconstruction, etc.
- libdm – BRL-CAD's primary graphics display manager (dm) library. It handles opening windows onto the display and displaying geometry in the graphics window, etc.
- libfb – the framebuffer (fb) library, which supports having a window in which the user puts pixel data when raytracing.
- libmultispectral and liboptical – the shader and texturing libraries for the raytracer.
- libpkg – a library that implements a remote procedure call (rpc) mechanism. This library is a predecessor of the modern rpc system. Unlike the typical Unix rpc service, applications can set up services and handle requests without requiring configuration by a system administrator.
- librt – the library that contains all of the geometry support, including data representations for the primitives, support for raytracing (rt), and binary I/O support for CSG geometric descriptions.
- libz – a public-domain compression library.
- libtcl, libtk, and libitcl – libraries that provide the Tcl/Tk scripting language.
- libpng – a library that provides portable network graphics (png).
Tools and utilities
The application side of BRL-CAD also offers a number of tools and utilities. In all, there are over 400 tools and utilities that are primarily concerned with (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of select few of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) – BRL-CAD's graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. .)
- Archer – Microsoft Windows utility for viewing BRL-CAD geometry (with limited editing and command line operations).
- Tools for raytracing and interrogating raytraced geometric objects.
- rt – the main raytracer for rendering images in BRL-CAD.
- nirt – a package for firing rays interactively and getting information about what the rays run into.
- remrt – a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipment's Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish – a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep – produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathan's Own Version of Emacs) – a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities.
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts – keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit – image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
As changes are implemented in BRL-CAD, ARL developers run a standard set of computationally intensive image files on a common machine in order to benchmark and compare raytrace performance. In addition, these images are provided with each source distribution of the package so that users can also test performance on their machines, if desired. The benchmark results provide a direct linear metric (called the vgr number) for comparing performance between systems.