In computer programming, operator overloading (less commonly known as operator ad-hoc polymorphism) is a specific case of polymorphism in which some or all of operators like +, =, or == have different implementations depending on the types of their arguments. Sometimes the overloadings are defined by the language; sometimes the programmer can implement support for new types.
Operator overloading is useful because it allows the developer to program using notation closer to the target domain and allows user types to look like types built into the language. It can easily be emulated using function calls; for an example, consider the integers a, b, c:
a + b * c
In a language that supports operator overloading, this is effectively a more concise way of writing:
add (a, multiply (b,c))
(Assuming the * operator has higher precedence than +.)
However, in C++ templates or even C macros, operator overloading is needed in writing down generic, primitive operations such as summing elements when implementing a vector template. The only way to write primitive addition is a + b and this works for all types of elements only because of its overloading. (Actually, in C++ one could define an overloaded function add to use instead, but not in C.)
A more general variant of operator overloading, called expression reduction, allows expressions containing one or multiple operators to be reduced to a single function call. The expression above could be reduced to:
operator_add_and_multiply_integers(a, b, c)
<< in C++'s:
Changing the semantics can even happen by accident, as a common pitfall in C++ operator overloading is confusion between the arithmetic operators and assignment operators: Beginners frequently overload the addition (+) operator but give it the semantics of the assignment by addition (+=) operator, resulting in simple expressions like a + b unexpectedly modifying a.
The common reply to this criticism, given by programmers who favor operator overloading, is that the same argument applies to function overloading as well. Furthermore, even in the absence of overloading, a programmer can define a function to do something totally different from what would be expected from its name. An issue that remains is that languages such as C++ provide a limited set of operator symbols, thus removing from programmers the option of choosing a more suitable operator symbol for their new operation.
Another, more subtle issue with operators is that certain rules from mathematics can be expected or unintentionally assumed. For example the commutativity of + (i.e. that a + b == b + a) does not always apply; for example when the operands are strings (i.e. "school" + "bag" is different from "bag" + "school"). A typical counter to this argument comes directly from mathematics: While + is commutative on Integers (and in general any Ring), it is not commutative for other "types" of variable. It can be further noted that + is not even commutative on floating point values in practice due to rounding errors.
Operators are overloaded so that the objects behave as primitive types. New operators cannot be created, only the functionality of existing operators on objects can be modified; at least in C++.
A particular problem from the aspect of performance, is that operator overloading can describe nothing about the relationships between the operators. For instance, it is the case that for an unsigned integer x, the expressions x * 4, x + x + x + x, and x << 2 are equivalent, and a compiler can use this equivalence to select the most efficient for every occurrence of the expressions. In contrast, were x an object of a hypothetical Integer class, these expressions would necessarily be output verbatim. As a realistic example, the matrix expression A * B + C has optimization potential that cannot be realized with the straightforward multiply-then-add technique that is the result of overloaded * and + operators. Such optimization opportunities and more can be harnessed explicitly using techniques like expression templates in C++.
| Operators | Not overloadable | Overloadable |
|---|---|---|
| New definable |
|
|
| Limited set |
|
Notes:
Extract from the ALGOL 68 language specification (page 177) where the overloaded operators ¬, =, ≠ and abs are defined:
10.2.2. Operations on Boolean Operands
a) op ∨ = (bool a, b) bool:(a | true | b );
b) op ∧ = (bool a, b) bool: (a | b | false );
c) op ¬ = (bool a) bool: (a | false | true );
d) op = = (bool a, b) bool:(a∧b ) ∨ (¬b∧¬a );
e) op ≠ = (bool a, b) bool: ¬(a=b);
f) op abs = (bool a)int: (a | 1 | 0 );Note that no special declaration is required to overload an operator, and the programmer is free to create new operators.
C++'s operator overloading was further refined from that of ALGOL 68's.
(cite: http://www.cafeaulait.org/javafaq.html#xtocid1902938)